F-Zero AX Arcade Machines: Description: Found these at the circus circus arcade. The one on the right can still read gamecube memory cards and the one on the left has the gamecube slot destroyed. There is another one of these machines in the adventure dome but the memory card also doesnt work. Length: 0:00:28. F-Zero X is the most clearly defined and the most typical example of the F-Zero essence. It might not be the most impressive-looking game out there, but its graphics are just as elegantly restrained as its gameplay, and there’s this sense of minimalistic future chic about the whole program that makes it seem like a more worthy work of art. Machines that are acceleration oriented. Switching camera angles Press the Button to select trom tour different camera angles. 30 30„o Pressing and holding the Button will allow you to check behind you. Attacking a Rival Machine By using a side or spin attack, you can obstruct other rivals without damaging your machine.
F-Zero X |
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Developer: Nintendo This game has unused playable characters. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
A high-speed racing game where you can race alone or with three of your friends, featuring 60 FPS and monaural music!
Japanese cartridge
Encoding SHIFT-JIS Windows Japanese CP-932
To do: Talk page details a bit of the track editor leftovers. |
Most of the content added by the F-Zero X Expansion Kit, released on the ill-fated Nintendo 64DD in Japan, is actually present in the main game and merely enabled by the Expansion Kit. This is even true for the US version, which didn't get the Expansion Kit. Such content includes all the new machines, several graphics, and an unfinished placeholder for the track editor.
There are two versions of Super Falcon accessible. One is a unique character slot that uses mostly default data, but shows his portrait. The other is similar to what the Expansion Kit uses, by changing Captain Falcon's data.
To access Super Falcon's portrait (in emulation), follow the instructions below. For Super Falcon's vehicle and stats, use the Create Machine application to generate codes for any region.
Instructions: This cheat needs to be used once the track is loaded since the game will crash while loading the course, thus only being accessible in emulation. Enter the desired track in any mode with any character. Once the track loads, activate the cheat code, then enter the menu in-game (by pressing Start) and select Settings. You will now be presented with the pilot profile of Super Falcon and a buggy Blue Falcon with maxed-out stats. The vehicle will be playable until it crosses the finish line, where the game will instantly freeze.
Something interesting to note is that in the Expansion Kit, Super Falcon actually has a B in Boost and weighs 790 KG, instead of an A in Boost and 0 KG. The even more interesting thing is that Super Falcon's actual machine is in the game's files, completely separate from the bugged-out Super Falcon.
Version | GameShark code |
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USA | 800E5EE1 001E |
Europe | 800D8731 001E |
Japan | 800E5AB1 001E |
Using a character modifier code and setting the value to 21 or 22 (on emulation) will reveal that Samurai Goroh and Jody Summer's profile images are actually included in the original game rather than the Expansion Kit version. Upon accessing the machine settings screen, the game will slow down because they don't have a machine model defined, even though their Super Machines are in the game files. Like with the Super Falcon, the Super Machines can be accessed with the Create Machine application.
GameShark Code | Effect |
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800E5EE1 0021 | Perfect Samurai Goroh |
800E5EE1 0022 | Perfect Jody Summer |
The building texture for the Edit Cup Ending from the Expansion Kit is present in the US version, and can be accessed using the F-Zero Execution Project (a track editor) and adding it to a custom track.
Data for creating custom machines exists in the game. In fact, through the use of third-party programs it's entirely possible to create your own machine, including unique stats, weight, emblem, parts, and name. Playing your created machine requires a cheat device, such as a GameShark.
F-Zero X was initially planned to have 5 lap races as opposed to only 3 laps. Early magazine screenshots further prove this. There are still remnant graphics of laps 4 and 5 and better yet, you can have 4 or 5-lap races with this code: 800CD00F 00XX. Replace the XX with:
Unfortunately, the CPU will speed up tremendously by increasing the amount of laps, meaning you'll end up in last place almost all the time. The authentic F-Zero experience!
To do: More name changes. Nintendo has a Japanese list. |
International |
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Japan | International |
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MM Gazelle | Mighty Gazelle |
Octman | Octoman |
Arbin Gordon | The Skull |
The Virtual Console release differs slightly from the N64 and iQue versions. There's a fault in emulation that causes textures to appear differently. This is most notable in Sand Ocean 1, where there is a very bright section of the pipes that is not seen on the N64 or iQue versions.
F-Zero X contains a crash debugger. To trigger it, crash the game, then hold down Z + L and input the following:
A similar crash debugger can be found in Paper Mario.
Please elaborate. Having more detail is always a good thing. Specifically: Where is this found? ...Also, is 'MML PASS CHECK' supposed to be a wiki title? |
The F-Zero series | |
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SNES | F-Zero • BS F-Zero Grand Prix 2 |
Nintendo 64 | F-Zero X (Expansion Kit) |
Game Boy Advance | F-Zero Maximum Velocity • F-Zero GP Legend • F-Zero Climax |
GameCube | F-Zero GX |
Arcade | F-Zero AX |