When trying to attribute a star score to Lost Odyssey I really struggled between a 3 and a 4. I ended up going with 4 based solely on the fact that it held my interest for three months and almost 100 hours of gameplay time. Obviously I enjoyed my time with the game.
The battle system is very intriguing with this game in the way you need to manipulate the differences between the immortal and normal characters. The normal characters follow a very slimmed down and traditional Japanese RPG system. They simply gain experience, level up, and automatically learn new skills at certain levels. You can customize them very slightly by the ability to equip an accessory (usually only one, rarely more than one) and a ring. It's nice that there is a little bit of customization but in general these characters feel very much on autopilot when it comes to their development.
The immortals on the other hand are where the unique aspects of this system come in. Firstly, while they can die, they automatically get resurrected after only a couple rounds of battle. You only get a game over if all of the immortals in your party die before one has a chance to pop back up. This can be exploited if you manage to get their health staggered, as one can die while another is strong enough to hold out for a couple rounds and so on and so forth.
Unlike the normal characters, the immortals are highly customizable. They don't learn any skills as they level. Instead they have a series of skill slots (the quantity of which increases as the game progresses). The player can choose which skills get equipped to the slots based on what the character has …
Slot Seed Slot Seeds add an extra skill slot to the immortal character upon which it is used. In total, there are 49 available slot seeds from the retail edition of the game, plus an additional 25 from DLC 3 (Seeker of the Deep - 80 MS Points), bringing the total up to 74. Immortals can have a.
MoreWhen trying to attribute a star score to Lost Odyssey I really struggled between a 3 and a 4. I ended up going with 4 based solely on the fact that it held my interest for three months and almost 100 hours of gameplay time. Obviously I enjoyed my time with the game.
The battle system is very intriguing with this game in the way you need to manipulate the differences between the immortal and normal characters. The normal characters follow a very slimmed down and traditional Japanese RPG system. They simply gain experience, level up, and automatically learn new skills at certain levels. You can customize them very slightly by the ability to equip an accessory (usually only one, rarely more than one) and a ring. It's nice that there is a little bit of customization but in general these characters feel very much on autopilot when it comes to their development.
The immortals on the other hand are where the unique aspects of this system come in. Firstly, while they can die, they automatically get resurrected after only a couple rounds of battle. You only get a game over if all of the immortals in your party die before one has a chance to pop back up. This can be exploited if you manage to get their health staggered, as one can die while another is strong enough to hold out for a couple rounds and so on and so forth.
Unlike the normal characters, the immortals are highly customizable. They don't learn any skills as they level. Instead they have a series of skill slots (the quantity of which increases as the game progresses). The player can choose which skills get equipped to the slots based on what the character has learned. Characters can learn skills in two ways. The first being by equipping accessories that feature the skills they want. As they fight while wearing the accessory they will eventually permanently learn the skill. The second way is by linking with non-immortal characters. If you have a normal character that has a skill you want an immortal to have, you simply put them in your party and have the immortal skill-link with that particular skill. At this point it works similar to how accessories do. After you fight enough battles the immortal will permanently learn that skill.
I really enjoyed this system in the beginning but it got a little stale by the end. Specifically, by managing my skill learning well, it was easy to have all my immortals learn all the skills as I found accessories and my other characters learned them. At that point the customization just centered on how I wanted to fill each immortal's skill slots.
As I mentioned earlier, I played this game for a long time. I did virtually every side quest, learned virtually every skill, found virtually all of the best weapons, and level capped all my immortals. As such, I waltzed through the end of the game but that didn't bother me. It's one of the ways I like to play RPGs by increasing the satisfaction I get in the character development. It's funny though because I think the hardest boss monster in this game is the first one your party comes across.
Between this and Blue Dragon, Mistwalker made some pretty killer RPGs on the 360. It's amazing they didn't get more notice when they came out. If you can only play one, I suggest Blue Dragon, but Lost Odyssey is definitely worth a look for all Japanese RPG fans.
3 Perfects in a row ( 30 points ) | In battle, perform 3 Perfect ring maneuvers in a row. |
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Big Dreamer ( 10 points ) | View all the episodes from A Thousand Years of Dreams. |
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Reward | How to unlock |
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